The Forthright leadership team brings a body of deep expertise that spans everything from casual mobile games to AAA blockbusters. Over the span of their careers, our executives have collectively delivered $2.5B in gross revenue and their experience covers literally every aspect of the game business.

  • Design and Production
  • Worldwide Multiplatform Publishing
  • Live Operations
  • Engagement and Monetization
  • Brand Building and PR
  • Community Building and Influencing
  • Original and Licensed IP
  • Transmedia Development
Ryan Waller
Ryan Waller
Ryan Waller

CHAIRMAN

Ryan has over a decade of executive management experience in the entertainment industry. As head of Forthright Entertainment, Ryan has shipped over 40 mobile and PC titles, secured authorized development agreements with Sony, Microsoft, Nintendo of America, and Steam.  Ryan’s leadership and vision has been paramount in establishing Forthright as an ethical, high-quality, independent game publisher.

Ken Rosman
Ken Rosman
Ken Rosman

CEO

Ken has over 20 years in the interactive games industry. He has shipped over 25 titles across a wide variety of systems, including HoloLens. He previously ran Radical Entertainment for Activision-Blizzard and is currently helping developers ship the best games for Xbox One. As an Executive Director for Forthright Entertainment, Ken is part of a talented team looking to bring new exciting, innovative games to market. Key Titles – Neverwinter Nights, Sunset Overdrive, Quantum Break, Prototype 2, Empire Earth, F.E.A.R and SWAT.

Scot Bayless
Scot Bayless
Scot Bayless

BUSINESS DEVELOPMENT

Scot has been a technology and creative leader for 30 years. He has designed experimental hardware for the US military and produced hit games at Sega, Microsoft, EA and Capcom. At Microsoft, his studio was the most profitable unit in the Xbox division. He has successfully collaborated with a long list of high profile talent, including Steven Spielberg, Christopher Nolan, Kathleen Kennedy and others.

Troy Dunniway
Troy Dunniway
Troy Dunniway

PRODUCT DEVELOPMENT

Troy is a 25-year industry veteran with experience at major studios including Microsoft, EA, UBISOFT, Disney. He has overseen the design and development of over 100 AAA games on all platforms, from PC (including MMO/Online Game), console, mobile, VR, and more. Troy has led dozens of top successful games like Rainbow Six Vegas and many others. Ten years ago, Troy started a large MMO game development company called Globex in China, where he built a 300-person team with offices in 3 countries which was designing and building PC client F2P MMORPG’s and F2P mobile games for the Chinese Market.  Troy spent almost 10 years working in China, and 3 years living there, learning how to design and develop free to play online games. Since leaving Globex, Troy has designed a dozen free to play mobile games, including Roller Coaster Tycoon Mobile which was a top 20 game.

Mike Wallis
Mike Wallis
Mike Wallis

STRATEGY AND MONETIZATION

Mike Wallis is a Video Game Industry veteran who has released multiple hit products and served as studio head for several development groups. Having spent over 25 years leading teams for multimillion dollar publishers, Mike understands how to lead his teams to create hit games, under both the premium and free to play business models–it’s not just throwing more resources at the problem. It’s by establishing the proper vision and scope for the project, then executing against that scope to ensure schedules and budgets are met.

Additionally, Mike has years of business development experience, on both the merger and acquisition side. He has negotiated large scale development contracts, as well as work-for-hire deals with external vendors. Mike holds an MBA in Business Management from the University of Phoenix, and an undergraduate degree in Business Administration from Santa Clara University. Key Titles – Eve Online, Tomb Raider Underworld, Kingdoms of Camelot: Battle for the North, Doubledown Casino and more.

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